Best accuracy ring for all melee. STR: 2 Great Katana Skill: 5 Parrying Skill: 5. The combination of STR and MND (which happen to be the mods for nearly all of your WSes) make these amazing WS hands. Not only are white mages/wizards fantastic curers, they are very effective against the undead. References to death are left intact and haven't been rewritten yet. The purpose of this guide is to analyze gear by level for WHM to provide an idea of what are the top choices regarding gear for aspiring WHMs. ’’Level cap item: 60’’, STR: -2 DEX: -2 MND: 5 Convert HP to MP: 40. The exception is Holy, which is a powerful offensive spell. $16.99 $ 16. ENM drop. The prototype contains many text differences in comparison to the final North American release. ‘’Level cap item: 50, 60’’, Tarutaru RSE. Please see the Red Magicians' magic page for recomendations based on party configuration. At the end of the game, the single offensive White spell, Holy, makes a grand appearance. But when you need to dish out a lot of damage to a lot of targets, he is your man. WS. Best TP option for WHM/NIN from ark angels. Use if you happen to have it, don’t go crazy looking for one. This turban is your top choice for TP and is great for reducing recast timers on WHM/NIN. Optional, as some WHM would rather have the MND and -enmity of Blessed. ), DEF: 14 Accuracy +6 Evasion +6 Enmity -5 MP Recovered While Healing +2. Loading... Unsubscribe from Sakura Mizrahi? The White Mage's weaknesses lie in her substandard physical attributes; she isn't much of a Warrior, and her defense is fairly weak. ‘’Level cap item: 60’’, ((Def: 3)) MND: 3 (4) Vs. Water: 7 (8) ((9)), Def: 2 INT: 1 MND: 1 Convert HP to MP: 50, INT: 2 MND: 2 CHR: 2 Enmity: -2 Convert HP to MP: 15. Divine Strike (1/turn). Nsoking Women's Dress for Final Fantasy XIV White Mage Cosplay Costume Outfit. ENM drop. ‘’Level cap item: 50, 60’’, Mithra RSE. Dark: 2 Vs. Light: 2, Lasts for a long time. Category; Discussion; Edit; History; Talk; Contributions; Create account; Log in < Category:White Mage Weapon. Replaces Geist. HP: -25 Evasion: -4 Attack: 2 Accuracy: 2. ’’Level cap item: 50, 60’’, HP: 5 MP: 5 STR: 1 DEX: 1 VIT: 1 AGI: 1 INT: 1 MND: 1 CHR: 1, If you’ve been stuck with Fancy Spectacles and Federation Headgear, at last here is an upgrade for you. Remember that you cap out at 25% haste from gear. Best HMP neck option available for WHM, tied with, East Sarutabaruta casket. Melee gear is meant for the ballista or solo WHM and focuses on stats like haste, accuracy, attack, STR and MND. The weaker of the pirate cudgels. Alternative to Hedgehog Bomb, if you really want another -enmity. Obtained through Einherjar Therion Ichor. ‘’Level Cap Item: 60’’, Mithra RSE. Can replace Geist for Elvaan and Tarutaru who don’t have RSE earrings. The MP may be preferable to even the MND from the Salvage tiaras. Obviously, you shouldn’t need this until level 51, which is when you should start using staves. For a weak monster that you have no problem hitting (like farming leeches) you can focus on Haste % and Attack, while on harder mobs you will have to focus on Haste% and Accuracy. All Level 5 spells are sold in Melmond and cost 8000 Gil to purchase (or 4000 Gil in the Easy Mode and GBA versions). ‘’Level cap item: 60’’, STR: 4 Enhances "Souleater" Effect Set: Increases Accuracy, STR: 2 DEX: 2 VIT: 2 AGI: 2 INT: 2 MND: 2 CHR: 2. TP Gear - TP gear is the gear you use while meleeing a monster. This macro is a must have once you are able to cast, Regen/Barspell gear - The only piece of gear that directly affects Regen is the afv2, Devotion Gear - The amount of MP restored by Devotion is affected by the amount of HP you have. All Level 4 spells are sold in Elfheim and cost 4000 Gil to purchase (or 2500 Gil in the Easy Mode and GBA versions). Final Fantasy Tactics, Tactics Advance, and A2 all have a White Mage job class. This value is added to the wielder's base hit % to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of hit % they have FINAL FANTASY, FINAL FANTASY … as the only +hMP grip a nice addition to your hMP set, the grip with the highest MP value available, Converts 20 HP to MP Light Elemental Magic Accuracy +2, Converts 20 HP to MP Earth Elemental Magic Accuracy +2, Converts 20 HP to MP Ice Elemental Magic Accuracy +2, Converts 20 HP to MP Wind Elemental Magic Accuracy +2, Def: 8(9) Inside Nation's Control: HP: 7(8) In areas under own nation's control: MP: 7 (8), Def: 13(14) HP: 10(15) MP: 10(15) MND: 1(2), You finally get a good shield right as you switch from wands to staves! https://ffxiclopedia.fandom.com/wiki/White_Mage:_Guide_to_Weapons_and_Armor?oldid=1583879. ENM drop. Fran: Red Mage/Archer Balthier: White Mage/Machinist Basch: Time Mage/Uhlan Ashe: Knight/Bushi Penelo: Black Mage/Monk Vaan: Shikari/Breaker Slow animations can go floop the shoop for all I care! This item is a Two–handed Conjurer's Arm and can be equipped at level 70. Weapon type determined by current job or class at time of opening. ENM drop. Info on the Aymur +1 item in FFXIV: Stormblood, which is a Two–handed Conjurer's Arm. ‘’Level Cap Item: 30, 40, 50, 60’’, Def: 7 STR: 1 INT: 2 Spell Interruption Rate: -5% Evasion: 2, Expensive, but good for Staff WS and general TP for Humes, Galka and Elvaan. Better than, These are pretty great for cures, especially when stacked with full merits. Stats that you will wish to focus on are Cure Potency +% > MND = -Enmity > MP > Healing Magic Skill. You can macro this in with buffs like Haste, Protect/Shell, Reraise etc, to lower recast and casting times. Blink can be cast for free by using the Defense sword as an item. Best option for HMP feet due to the -, Def: 20(21) INT: 2(3) CHR: 2(3) Convert HP to MP: 50(55), Def: 13 Haste: 1% Summoning Magic Skill: 5 Elemental Magic Skill: 5 Magic Accuracy: 2, Def: 11 (12) MND: 5 (6) CHR: 5 (6) Magic Accuracy: 2 (3) Physical Damage Taken: 1% (+2%) Enmity: -2 (-3), Tarutaru RSE. $115.99 $ 115. You can force the latent to activate by equipping several, Assault: Adds "Refresh" Effect Assault: CHR: 4 Assault: MND: 4 Assault: INT: 4 Magic Accuracy: 4, WHM’s choice from the ToAU rings. These may differ from the original names given to the spells in the NES version, and from the updated names in Origins. IL: 385. All Level 3 spells are sold in Elfheim and cost 1500 Gil to purchase (or 1000 Gil in the Easy Mode and GBA versions). ‘’Level cap item: 50’’, Replaces all RSE. Expensive, but very good. White Mage: Abbreviation WHM Japanese 白魔道士 (白) Japanese Romaji Shiromadoushi (Shiro) French Mage blanc German Weißmagier Expansion Pack Final Fantasy XI: Quest None White Mage. It also looks snazzy! ‘’Level cap item: 50, 60’’, Club WS item for tarutaru and galka, replaces, Great belt for club WS for all races. White Mage job class guide for Final Fantasy XII: The Zodiac Age [FF12:TZA], including licenses, augments, magick, technick, equipment, quickening, gambits, and summoning. Nice TP gear for the level. Dark: 4(5)((6)), Great for debuffs. Extremely expensive earring made from Einherjar drops. At low levels MND will help keep your cures at cap. ‘’Level cap item: 30, 40, 50, 60’’, STR: 2~5 DEX: 2~5 Store TP: 5 Subtle Blow: 5, CoP Ring for melee. 4 … White mage relic weapon. Divine Strike (1/turn). Better than. Def: 42(43) STR: -7(-8) DEX: -7(-8) VIT: -7(-8) AGI: -7(-8) INT: 10(11) MND: 10(11) CHR: 10(11) MP recovered while healing: 5(6) Enmity: -3(-4), Optional and hard to get if you don’t have a 75 red mage. Great belt. ‘’Level cap item: 20, 30’’, Good ring for club WS. Def: 43 MP: 40 Enchantment: Adds "Refresh" Effect Enmity: -9 Evasion: 10 Accuracy: 10, Dynamis-Tavnazia, so of course this is super hard to get. "White mages use curing magicks to mend allies' wounds and restore them to health." WS. If you have this, then your main job is probably a melee job, and therefore you know how good it is. I've currently been working on the Moogle staff under that same assumption. They can use the second-best Armor to the Warrior in the early game, can use most of the best Weapons until the mid-game, and get a decent selection of both Black and White magic. The only two weapons to boost its power are a Staff and a Bell, thus making the Time Mage, Red Mage, Chemist, Oracle and Geomancer the best Holy casters. To my memory, there isn't a white mage in any FF game that can use any sort of bladed weapon - with one exception: the Masamune in FF1. Can be used to unlock latent on, What used to be pretty lame AF hands turned into pretty awesome end-game hands. WEAPONS: Staff: ABILITIES/MAGIC: White Magick: Cure, Cura, Curaga, Esuna, Raise, Arise, Reraise, Refresh (heal debuffs that Esuna doesn't) Reaction Abilities: None Support Abilities: Turbo MP - Increase potency of spells at double MP cost Filter which items are to be displayed below. If you want to be unnecessarily uber, then you can macro this into your WS. Expensive and rare but the best TP-building offhand club you can get. Below, you can find the full FFXIV: Heavensward item info for the Ultimate Majestas item. All mage-type jobs can wield all mage-type weapons. * Notifications for PvP team formations are shared for all languages. Characters with this job can aid and encourage comrades in a tight spot. Even after Hexa Strike, the staff skills of Spirit Taker and Retribution may make you want to keep a good DD staff handy. Finally, something worth mentioning. It is important to keep in mind that this guide is a guide and therefore not the end-be-all list of what a WHM can and cannot wear. Salvage piece. White Mage Their main trade is their ability to heal and remove spell buffs from opponents. ‘’Level cap item: 40’’, Mohbwa upgrade. The rare, Repose Gear - An important set of gear to have to sleep monsters. This is the best for party play until you get. Expensive, but very good. While offense Obtained by trading organs from sea. NAME: White Mage: OVERVIEW: Mostly identical to White Mage from FFTA, with a few skills moved to Green Mage. ‘’Level Cap item: 20, 30, 40, 50, 60’’, Def: 6 HP: 12 MP: 4 STR: 3 DEX: 3 VIT: -1 AGI: -1, Hume RSE. AGI +1(+2) INT +1(+2) MND +1(+2) CHR +1(+2) Resist Vs. One-handed White Mage and Conjurer weapons can be used with certain shields, but are low level only. The White Mage's weaknesses lie in her substandard physical attributes; she isn't much of a Warrior, and her defense is fairly weak. White Mage & Conjurer Weapons Database Below is a list of White Mage & Conjurer Weapons in FFXIV: A Realm Reborn . An easy to camp NM for a good TP earring. Galka should get for debuffs, and as an optional replacement for their RSE altogether. Rivals. * Notifications for standings updates are shared across all Worlds. For Hexa Strike you use Flame or Light Gorget, for Retribution you use Soil or Aqua Gorget, and for Black Halo you use Breeze Gorget. Otherwise, !White just runs off Magic Power, so powerful mages make powerful White mages. As spells get more powerful, suffixes distinguish them from similar spells in the same family. A rare ENM drop,this great ring replaces all MND rings, MP: 20 MND: 4(5) Vs. Water: 9(10) MP recovered while healing: 1, Einherjar Ichor purchase, this ring is great for debuffs and, MND: 5 Salvage: Enhances "Fast Cast" Effect, Rare assault appraisal, yet another alternative to, Club WS item. ’’Level cap item: 20’’, Can macro into club WS if you want. Expensive and rare, the materials come from Einherjar. 「FINAL FANTASY XIV」Anima Weapons 3.55 – Sindri Lux (White Mage) Sakura Mizrahi. The Enhances Divine Veil effect means Divine veil is always active, so while a white mage without a Yagrush has to use divine seal to AoE erase, a white mage with a Yagrush will always AoE erase, with or without divine seal. Obtained by defeating Maat (LB5) on all possible jobs. Stats to focus on are Haste% > Club/Staff Skill > Accuracy > Attack > STR/DEX. Other classes (such as Red Mages / Wizards) can learn both. Your White Mage/Wizard will be your biggest assest since even though a Knight may only lose 1HP per hit, it adds up quickly if you don't have any way of healing, and there are plenty of enemies that can do 100+ damage to even a high level Knight. Hammers add some FFI/FFXI WHM flavor. Best HMP option for the ears. After the party retrieves a Rat Tail from the Citadel of Trials and returns it to Bahamut, all Red Mage party members are upgraded to the rank of Red Wizard (あかまどうし, Akamadōshi?, lit. ’’Level cap item: 50’’, While there are MND options available, like, Obtained through recruiting people into FFXI and then waiting 70 days. This is the best gear for WHM curing, and as such, should be your #1 priority to obtain once you are able to wear it. Elemental Cane +1 - White Mage & Conjurer Weapons Database. Advanced Resting Gear - An advanced WHM may have a "max-MP gear" that he or she may switch on after filling up their regular MP bar (by taking off MP recovered while healing gear and putting on MP) to fill up to a large amount of MP during downtime. Black Mage Appearances: FF1, FF3, FF4, FF5, FF8, FF9, FF10, FFX-2, FF11, FF12RW, FFT, FFTA, FFTA2 Aliases: Black Wizard, Warlock, Wizard. While they've always been viable, FF14 saw long periods of time where White Mage felt a little lost. Ultimate Majestas - White Mage & Conjurer Weapons Database. But this event isn’t as simple as running around and completing a few fetch quests. Nighttime: Accuracy: -20(-3) Accuracy: +2 (+3), Daytime only, obviously. Rare Dynamis-Tavnazia drop. Haste Gear - This gear is not usually feasible until end-game, but Haste% gear decreases recast time and spellcast time. Remember that Haste% caps at 25% from gear. Use both types of magic to your advantage. Lightning +7 Resist Vs. Water +7 Resist Vs. Light +7, Optional drop from Khimeira. The HP is also good for, Obtained through recruiting people into FFXI and then waiting 70 days. White Mages excel in assisting the party with defensive and restorative White Magic. If you have it, Enfeebling Magic Gear - A good WHM regularly enfeebles exp mobs when there isn't an RDM or BLM, and is also capable of landing enfeebles during solo or duo situations. Diara can be cast for free by using the Light axe as an item. White Mage Weapon: iLevel 380-389 → Rebuild Lists Filtered to show items with bonuses to one or more of the following: Mind , Spell Speed , Piety , Direct Hit Rate , Determination , Critical Hit . ‘’Level cap item: 60’’, Obtained through Einherjar Therion Ichor. Def: 5 STR: -5 DEX: -5 VIT: -5 AGI: -5 INT: 5 MND: 5 CHR: 5, This cape would be amazing if it didn’t have -VIT. The Cures, Dias, Nuls, and Lifes are useful for both regular fights and boss fights. White Mage Weapons, and Conjurer Weapons, come in two varieties: A wand or radical is a short, one-handed, length of unworked wood which is used to focus aether until it manifests as a desired spell. Many mid and high levels spells are not unique, but are improved versions of low levels spells. Replaces Geist. ‘’Level Cap Item: 50, 60’’, HP: 15 MP: 15 Enhances Resist Sleep Effect, Optional alternative to Geist. Fighter and White Mage's weak battle sprite is using the final North American design. Goodluck. ‘’Level Cap Item: 60’’, Tarutaru RSE. Regardless, the White Mage is a valuable asset who shines brightest in the company of others. Pages in category "Red Mage Weapon" The following 161 pages are in this category, out of 161 total. SCNM drop. Not as great as, Bonus damage added to magic burst Set: Increases STR, Attack, Ranged Attack, "Magic Attack Bonus", "Magic Defense Bonus"+5 Set: Increases HP, VIT, Accuracy, Ranged Accuracy, Depending On Day: Increases Elemental Weapon Skill Damage, Latent effect: Increases weaponskill accuracy and damage Additional effect: Wind damage. East Sarutabaruta casket. The highest HMP you can get, tied with, Def: 15(16) MP: 18 MND: 5(6) Enmity: -1(-2) Enhancing Magic Skill: 10, ZNM drop. 99 ($16.99/Count) $9.99 shipping. ‘’Level cap item: 20, 30’’, Dmg: 30 Dly: 999 Enchantment: Enhances healing magic, ENM drop, used for maximizing cures (it is +15% cure potency for 3 minutes). Gamer Escape: Gaming News, Reviews, Wikis, and Podcasts Gaming Community featuring News, Reviews, Wikis, and Podcasts Dynamis-Tavnazia drop. 1 Level 1-10 2 Level 11-20 3 Level 21-30 4 Level 31-40 5 Level 41-50 6 Level 51-60 7 Level 61-70 8 Level 71-80 9 Level 81-95 Macro into Staff WS. Extremely expensive earring made from Einherjar drops. You should keep, Def: 46 MP: 10 MP: 1% Adds "Refresh" Effect Evasion: -10. Only shields used by WHMs in parties are mentioned here because most WHM melee are dual-wielding WHM/NIN. For the evolution of the Apprentice Mage see: Apprentice Mage's Evolutions White Mage is one of the Job Cards available from the card summons. Good cape for WS. Stick to, STR: 7 DEX: 7 VIT: 7 AGI: 7 INT: 7 MND: 7 CHR: 7 Enchantment: Teleport. Good for club WS. This gear you macro in while you rest to get as much MP out of as little ticks as you can. The information listed includes the level you can equip the White Mage & Conjurer Weapons, the item level of the item and the attributes that the item has. Macro into resting. After completing the Citadel of Trials, all White Mage party members are upgraded to the rank of White Wizard (しろまどうし, Shiromadoushi?, lit. Cannot be opened in instanced areas such as dungeons, PvP areas, or raids. If you’re lucky enough to have one, you can macro it into enfeebles. Get this, as there isn’t anything better for a while. ’’Level cap item: 50, 60’’, Rare assault appraisal. ‘’Level cap gear: 40, 50, 60’’. The Protect Ring (equipped on hands) automatically protects the wearer from instant-death as if it was embedded with NulDeath. ... White Mage's weapons … Good for ws. Considered a rite of passage for melee jobs, this is the best TP hat for WHM where accuracy is an issue. Otherwise, !White just runs off Magic Power, so powerful mages make powerful White mages. Use for TP and Staff WS. Great source of, Great for club WS. They replace whatever you’re using, whether its RSE or, Rare dynamis-tavnazia drop. Two sets of gear are provided: party and melee. WEAPONS: Staff: ABILITIES/MAGIC: White Magick: Cure, Cura, Curaga, Esuna, Raise, Arise, Reraise, Refresh (heal debuffs that Esuna doesn't) Reaction Abilities: None Support Abilities: Turbo MP - Increase potency of spells at double MP cost However, during battles, the Knight should almost always be fighting so you will spend very little time actually casting spells. ‘’Level Cap Item: 40, 50, 60’’, MP: 15 Enhances "Resist Poison" effect MP recovered while healing: 1, Great for HMP. These spells cost 45,000 Gil to purchase (or 30,000 Gil in the Easy Mode and GBA versions). WHM don’t get any strong STR or ATTK body armor, so MND is the best thing you can do for your WSes. Rare dynamis-tavnazia drop. Good luck. Good for club ws. It was released on August 3rd, 2016 with the launch of Mobius Final Fantasy. All stats listed are at the maximum weapon level (★4) without weapon forging ‘’Level cap item: 20, 30’’, MND: 2 (3) ‘’Level cap item: 20, 30, HQ: 40, 50’’, Best ring available for WHM and most mages. Use if for some reason you don’t have, Good hat, works inbetween other gear pieces. Spellcasting. ‘’Level cap item: 60’’, AF hat. Can keep around for debuffs. Macro in for buffs like Reraise, Haste, Protectra/Shellra, etc for the, Optional. NAME: White Mage: OVERVIEW: Mostly identical to White Mage from FFTA, with a few skills moved to Green Mage. Poison and Stone are very, very common status aliments and using spells will save you money on items. Does not blo… White Magic and Black Magic another solid options for a Geist aren ’ anything..., Red Battlemage, or time Battlemage here because most WHM melee are dual-wielding.. 50 ’ ’ Level cap item: 20, 30 ’ ’, Mithra.! Remove spell buffs from opponents automatically reduce Fire damage as if they were embedded with NulAll ( or 40,000 in. 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Into enfeebles assault points, so get it ASAP Magic or fall more under Red Mage weapon this turban your! References to death are left intact and have n't been rewritten yet, obtained through KSNM should almost always fighting! You don ’ t anything else best enfeebling Magic gear you macro in for buffs like Reraise etc... Boost Operation Test '' ( ★ ) White Mages of passage for melee WHM from Ark,! Against the undead offhand this for TP or Staff WS item fighters in your party Finally, an upgrade Pagos! Other pieces of gear to add to their cures an Optional replacement for a MND ring jobs, is... You ’ re an RDM too trade is their ability to heal and remove spell from! Learn one type of Magic bottom of the 3D remake, Refia depicted... Melee are dual-wielding WHM/NIN, don ’ t anything else in with buffs like Haste, Erase Raise! Recommended that you replace a White Wizard with a few skills moved Green..., allowing the class 's full face and hair to be unnecessarily uber, then your job!